The same is likely true of why Death Mountain appears to change in location. But what if the reason that the Lost Woods were in the northwestern part of the map in Zelda: A Link to the Past but in the far south in Zelda: Twilight Princess was because these two games took place in different regions of the land? In other words, both games contained a Lost Woods region, but we were seeing them from a different perspective. As I said before, people often use major markers like Death Mountain and Lake Hylia in order to try and line things up, but sometimes the best you can do is come close. For starters, while many of the games’ maps bear a lot of similarities, there are many cases where the maps are somewhat close, but you need to rotate them a certain way to get them to sort of line up. If this theory is true, it explains a lot. This means that there are at least three (or four) distinct, vast regions that the Kingdom of Hyrule has centered its government in over the course of its long history. Their article goes into a lot of detail, but its most basic premise boils down to this: the kingdom seen in the original Zelda (as well as AOL, ALTTP, and ALBW) is not the same land seen in Zelda: Ocarina of Time, Twilight Princess, or even Skyward Sword. The other day, I stumbled across a post from AminoApps that posed a theory that The Legend of Zelda: Breath of the Wild (coming in March 2017) will actually take us to several different versions of Hyrule. Some years before the two NES titles, one of Hyrule’s kings split the Triforce to await someone worthy of using its powers to govern the realm and, since no such person came forward, the kingdom had to be split into two realms because the monarchy no longer had the Triforce’s power to guide the land into prosperity.Īnyway, all of this is kind of a lead in to the crux of this article. At this point in the timeline (well, the Fallen Hero Timeline, to be exact), “South Hyrule” has been overrun and all but abandoned, but the Kingdom of Hyrule seems to be alive and well in the lands to the north. It’s in this game that we learn that the desolate “little kingdom” we explored in the first game is a drop in the bucket compared to the civilized lands to the north. ![]() Zelda II: The Adventure of Link takes us to some vast lands north of the Death Mountain Area. We know this is true because those games contain a place called Spectacle Rock (even though it looks a bit different in A Link to the Past). A large mountain referred to as Death Mountain appears in most all of the games set in Hyrule, but we know this specific mountain range is in four titles: The Legend of Zelda, Zelda II: The Adventure of Link (in the far southwest of the map), and Zelda: A Link to the Past, Zelda: A Link Between Worlds. This land is filled with lakes, forests, dungeons, a large cemetery, and a mountain range that contains the infamous Spectacle Rock. After all, the history of the kingdom is spread out over what is likely more than a millennium, so towns and cities may rise and fall and even the shape of the landscape may change fairly significantly.įor starters, let’s think about this: in the original Legend of Zelda for the NES, Hyrule is described as a “little kingdom.” Based on the map of the game, it’s a land south of Death Mountain (or the “Death Mountain Area”). There very well may be cases where it looks like Nintendo is trying to give us a sense of security and familiarity, but this may be false. However, this might be a bit more deceptive than it seems on the surface. Places like Death Mountain, Zora’s Domain, Hyrule Field (but which one?), Lake Hylia, and the Gerudo Desert make some sort of appearance in several different titles. Thankfully, Nintendo has always been pretty good about putting in some recognizable geography to help give us some sense of familiarity. In some instances, the maps are very similar and it appears to be their orientation that changes between games, but in other cases the differences are much more extreme. With each iteration that releases, fans try to take the map and compare it to other versions, overlaying them and trying to see how they fit together. ![]() When it comes to Zelda games, cartography has always been one of the biggest mysteries.
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